Player/Character Awareness Consistency: Difference between revisions

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== Relations ==
== Relations ==
[[Non-Diegetic Features]]


[[Player Characters]]
[[Player Characters]]
[[Diegetic Consistency]]


=== Can Instantiate ===
=== Can Instantiate ===
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=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
[[Diegetic Consistency]],
[[God Views]],  
[[God Views]],  
[[Third-Person Views]]
[[Third-Person Views]]

Revision as of 08:21, 8 April 2022

Games that ensure that what a player's character knows about the game world is the same as what the player knows.

This pattern is a still a stub.

Examples

Dungeons & Dragons


Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Non-Diegetic Features

Player Characters

Can Instantiate

Character Engrossment

with ...

Can Modulate

Hiding Places

Can Be Instantiated By

First-Person Views

Can Be Modulated By

Character/Player Cognitive Imbalance

Possible Closure Effects

-

Potentially Conflicting With

Diegetic Consistency, God Views, Third-Person Views

History

New pattern created in this wiki.

References

-

Acknowledgements

-