Player/Character Awareness Consistency: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
No edit summary
Line 30: Line 30:


== Relations ==
== Relations ==
[[First-Person Views]]
 
[[God Views]]
[[Player Characters]]
[[Third-Person Views]]
[[Diegetic Consistency]]
[[Hiding Places]]
[[Character Engrossment]]


=== Can Instantiate ===
=== Can Instantiate ===
Line 41: Line 41:


=== Can Modulate ===
=== Can Modulate ===
-
[[Hiding Places]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[First-Person Views]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Character/Player Cognitive Imbalance]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===
Line 53: Line 53:


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-
[[God Views]],
[[Third-Person Views]]


== History ==
== History ==

Revision as of 07:56, 8 April 2022

Games that ensure that what a player's character knows about the game world is the same as what the player knows.

This pattern is a still a stub.

Examples

Dungeons & Dragons


Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Player Characters Diegetic Consistency Character Engrossment

Can Instantiate

-

with ...

Can Modulate

Hiding Places

Can Be Instantiated By

First-Person Views

Can Be Modulated By

Character/Player Cognitive Imbalance

Possible Closure Effects

-

Potentially Conflicting With

God Views, Third-Person Views

History

New pattern created in this wiki.

References

-

Acknowledgements

-