Player/Character Awareness Consistency: Difference between revisions
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== Relations == | == Relations == | ||
[[ | [[Player Characters]] | ||
[[ | [[Diegetic Consistency]] | ||
[[ | [[Character Engrossment]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Modulate === | === Can Modulate === | ||
[[Hiding Places]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
- | [[First-Person Views]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Character/Player Cognitive Imbalance]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
- | [[God Views]], | ||
[[Third-Person Views]] | |||
== History == | == History == | ||
Revision as of 07:56, 8 April 2022
Games that ensure that what a player's character knows about the game world is the same as what the player knows.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Player Characters Diegetic Consistency Character Engrossment
Can Instantiate
-
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Character/Player Cognitive Imbalance
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
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