Go: Difference between revisions
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== Brief == | == Brief == | ||
'' | This is still a game stub. | ||
For information, see the Wikipedia entry for the game<ref name="wiki"/>, the BoardGameGeek entry or the game<ref name="bgg"/>, and Parlett's ''The Oxford History of Board Games''<ref name="Parlett"/>. | |||
== Gameplay == | == Gameplay == | ||
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[[Analysis Paralysis]] | [[Analysis Paralysis]] | ||
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== References == | == References == | ||
[http://www.boardgamegeek.com/boardgame/188 | <references> | ||
<ref name="bgg">BoardGameGeek [http://www.boardgamegeek.com/boardgame/188 entry] for the game.</ref> | |||
[http://en.wikipedia.org/wiki/Go_(game) | <ref name="Parlett">Parlett, D. Oxford History of Board Games. Pages 248-250. ISBN-10: 0192129988.</ref> | ||
<ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Go_(game) entry] for the game.</ref> | |||
</references> | |||
Revision as of 22:24, 10 January 2011
Brief
This is still a game stub. For information, see the Wikipedia entry for the game<ref name="wiki"/>, the BoardGameGeek entry or the game<ref name="bgg"/>, and Parlett's The Oxford History of Board Games<ref name="Parlett"/>.
Gameplay
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Like other Perfect Information games (e.g. Chess), Go can cause Analysis Paralysis due to the ability to plan several moves ahead. Time Pressure through Time Limits can counter this predisposition for Analysis Paralysis and is often used in Tournaments.
Example Game Mode 1
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
<references> <ref name="bgg">BoardGameGeek entry for the game.</ref> <ref name="Parlett">Parlett, D. Oxford History of Board Games. Pages 248-250. ISBN-10: 0192129988.</ref> <ref name="wiki">Wikipedia entry for the game.</ref> </references>