Asymmetric Gameplay: Difference between revisions
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[[Asymmetric Information]], | [[Asymmetric Information]], | ||
[[Asymmetric Starting Conditions]] | [[Asymmetric Starting Conditions]] | ||
[[Asymmetric Resource Distribution]], | |||
[[Asymmetric Roles]], | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 17:40, 13 March 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Replayability, Varied Gameplay
Can Modulate
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Can Be Instantiated By
Asymmetric Abilities, Asymmetric Goals, Asymmetric Information, Asymmetric Starting Conditions
Asymmetric Resource Distribution, Asymmetric Roles,
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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