Committed Goals: Difference between revisions

From gdp3
Jump to navigationJump to search
Line 28: Line 28:


== Relations ==
== Relations ==
[[Analysis Paralysis]]
[[Time Pressure]]
[[Betrayal]]
[[Non-Player Characters]]
[[Enforced Agent Behavior]]
[[Factions]]
[[Extra-Game Consequences]]
[[Internal Conflicts]]
[[Loyalty]]
[[Single-Player Games]]
[[Ephemeral Goals]]
[[Delayed Reciprocity]]
[[Collaborative Actions]]
[[Pottering]]
[[Quests]]
[[Shared Penalties]]
[[Penalties]]
[[Closure Points]]
[[Trade-Offs]]
[[Unknown Goals]]
Instantiates: [[Gain Information]]
Modulates: [[Risk/Reward]], [[Rewards]], [[Player-Decided Distributions]], [[Area Control]], [[Closure Points]]
Instantiated by: [[Collaborative Actions]], [[Investments]]
Modulated by: [[Risk/Reward]], [[Negotiation]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 10:55, 6 March 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Analysis Paralysis Time Pressure Betrayal Non-Player Characters Enforced Agent Behavior Factions Extra-Game Consequences Internal Conflicts Loyalty Single-Player Games Ephemeral Goals Delayed Reciprocity Collaborative Actions Pottering Quests Shared Penalties Penalties Closure Points Trade-Offs Unknown Goals

Instantiates: Gain Information Modulates: Risk/Reward, Rewards, Player-Decided Distributions, Area Control, Closure Points Instantiated by: Collaborative Actions, Investments Modulated by: Risk/Reward, Negotiation

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

Unknown Goals

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Committed Goals that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-