Luck: Difference between revisions

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[[Category:Needs Closure effect relations]]
[[Category:Aesthetic Patterns]]
[[Category:Aesthetic Patterns]]
[[Category:Patterns]]
[[Category:Patterns]]
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
=== Possible Closure Effects ===


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===

Revision as of 08:39, 6 December 2010

The feeling that random effects are not random but favorable or unfavorable to a player.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A rewrite version of a pattern that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>