Player-Defined Goals: Difference between revisions
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== Relations == | == Relations == | ||
Instantiates: | Instantiates: , [[Freedom of Choice]], [[Preventing Goals]], [[Extra-Game Consequences]], [[Tension]] | ||
Modulates: [[Rewards]], [[Mutual Goals]] | Modulates: [[Rewards]], [[Mutual Goals]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Anticipation]], | |||
[[Creative Control]], | |||
[[Emotional Engrossment]], | |||
[[Optional Goals]] | [[Optional Goals]] | ||
=== Can Modulate === | === Can Modulate === | ||
Revision as of 16:17, 19 January 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: , Freedom of Choice, Preventing Goals, Extra-Game Consequences, Tension
Modulates: Rewards, Mutual Goals
Instantiated by: High Score Lists, Bidding, Character Development, Ephemeral Goals, Construction, Illusionary Rewards, Characters, Betting, Easter Eggs, Collecting, Planned Character Development
Modulated by: Player Balance, Rewards, Penalties, Game State Overview, Negotiation
Potentially conflicting with: Goal Indicators, Narration Structures
Unwinnable Games Preventing Goals
Can Instantiate
Anticipation, Creative Control, Emotional Engrossment, Optional Goals
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Player Defined Goals that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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