Predefined Goals: Difference between revisions
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[[Gameplay Mastery]] | [[Gameplay Mastery]] | ||
[[Goal Hierarchies]] | [[Goal Hierarchies]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 14:50, 12 January 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Freedom of Choice Enforced Agent Behavior Factions Information Passing Internal Rivalry Player-Planned Development Ephemeral Goals New Abilities Gameplay Mastery Goal Hierarchies
Can Instantiate
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with Unknown Goals
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
Asymmetric Information, Ephemeral Goals, Imperfect Information, Perfect Information, Symmetric Information, Unknown Goals
Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Predefined Goals that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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