Unknown Goals: Difference between revisions

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== Relations ==
== Relations ==
[[Replayability]]
[[Dedicated Game Facilitators]]
[[Levels]]
[[Player-Planned Development]]
[[Ephemeral Goals]]
[[Clues]]
[[Strategic Knowledge]]
[[Parties]]
[[Rewards]]
[[Goal Hierarchies]]
[[Predefined Goals]]
[[Selectable Set of Goals]]
[[Information Passing]]
[[Information Passing]]
[[Optional Goals]]
[[Optional Goals]]

Revision as of 10:58, 16 February 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Replayability Dedicated Game Facilitators Levels Player-Planned Development Ephemeral Goals Clues Strategic Knowledge Parties Rewards Goal Hierarchies Predefined Goals Selectable Set of Goals

Information Passing Optional Goals Level Summaries Environmental Storytelling

Can Instantiate

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Strategic Knowledge

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Unknown Goals that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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