Unknown Goals: Difference between revisions
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== Relations == | == Relations == | ||
[[Replayability]] | |||
[[Dedicated Game Facilitators]] | |||
[[Levels]] | |||
[[Player-Planned Development]] | |||
[[Ephemeral Goals]] | |||
[[Clues]] | |||
[[Strategic Knowledge]] | |||
[[Parties]] | |||
[[Rewards]] | |||
[[Goal Hierarchies]] | |||
[[Predefined Goals]] | |||
[[Selectable Set of Goals]] | |||
[[Information Passing]] | [[Information Passing]] | ||
[[Optional Goals]] | [[Optional Goals]] | ||
Revision as of 10:58, 16 February 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Replayability Dedicated Game Facilitators Levels Player-Planned Development Ephemeral Goals Clues Strategic Knowledge Parties Rewards Goal Hierarchies Predefined Goals Selectable Set of Goals
Information Passing Optional Goals Level Summaries Environmental Storytelling
Can Instantiate
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with Predefined Goals
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Unknown Goals that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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