Game Element Insertion: Difference between revisions
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Mechanical Patterns]] | [[Category:Mechanical Patterns]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
=== Possible Closure Effects === | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
Revision as of 08:35, 6 December 2010
The insertion of game elements into the game instance.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Construction, Higher-Level Closures as Gameplay Progresses
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.