Game Element Insertion: Difference between revisions

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[[Category:Needs Closure effect relations]]
[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Mechanical Patterns]]
[[Category:Mechanical Patterns]]
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
=== Possible Closure Effects ===


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===

Revision as of 08:35, 6 December 2010

The insertion of game elements into the game instance.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Construction, Higher-Level Closures as Gameplay Progresses

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References