Extended Actions: Difference between revisions

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[[Category:Needs Closure effect relations]]
[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs work]]
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
=== Possible Closure Effects ===


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===

Revision as of 08:32, 6 December 2010

Actions that take so long to complete that they require players to miss opportunities to perform other actions in order to complete them.

Examples

Left 4 Dead Series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A revised version of the pattern Extended Actions that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>