Asymmetric Goals: Difference between revisions

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== Relations ==
== Relations ==
[[Replayability]]
[[Freedom of Choice]]
[[Asymmetric Starting Conditions]]
[[End State Scoring]]
[[Varied Gameplay]]
[[Preventing Goals]]
Modulated by: [[Asymmetric Abilities]], [[Paper-Rock-Scissors]]


=== Can Instantiate ===
=== Can Instantiate ===
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=== Can Modulate ===
=== Can Modulate ===
-
[[Competition]],
[[Freedom of Choice]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Role Reversal]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-
[[Player Balance]],
[[Symmetric Goals]]


== History ==
== History ==

Revision as of 10:48, 6 March 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Replayability Freedom of Choice Asymmetric Starting Conditions End State Scoring Varied Gameplay Preventing Goals

Modulated by: Asymmetric Abilities, Paper-Rock-Scissors

Can Instantiate

-

with ...

Can Modulate

Competition, Freedom of Choice

Can Be Instantiated By

Role Reversal

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Player Balance, Symmetric Goals

History

An updated version of the pattern Asymmetric Goals that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-