Repetitive Gameplay: Difference between revisions

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== Relations ==
== Relations ==
[[Value of Effort]]
[[Gameplay Mastery]]
=== Can Instantiate ===
=== Can Instantiate ===
[[Cognitive Engrossment]],  
[[Cognitive Engrossment]],  
[[Sensory-Motoric Engrossment]],  
[[Sensory-Motoric Engrossment]],  
[[Spatial Engrossment]]
[[Spatial Engrossment]],
[[Value of Effort]]


=== Can Modulate ===
=== Can Modulate ===
-
[[Gameplay Mastery]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
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=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-
[[Value of Effort]]


== History ==
== History ==

Revision as of 10:54, 13 August 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort

Can Modulate

Gameplay Mastery

Can Be Instantiated By

Generic Adversaries, Grinding, Pottering

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Value of Effort

History

New pattern created in this wiki.

References

-

Acknowledgements

-