Gamer Mode: Difference between revisions
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link to Anders Frank's PhD thesis. | link to Anders Frank's PhD thesis. | ||
Note:''the concept [[Gamer Mode]] was first identified by Anders Frank in 2012<ref name="Frank2012"/> and discussed in more detail in his PhD thesis<ref name="Frank2014"/>. | |||
Gamer mode | |||
Identifying and managing unwanted | |||
behaviour in military educational wargaming | |||
http://kth.diva-portal.org/smash/get/diva2:768474/FULLTEXT01.pdf | |||
=== Examples === | === Examples === | ||
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== History == | == History == | ||
New pattern created in this wiki. | New pattern created in this wiki. It is based on Anders Frank's concept with the same name, introduced in 2012<ref name="Frank2012"/> and discussed more thoroughly in his PhD thesis<ref name="Frank2014"/>. | ||
== References == | == References == | ||
- | <references> | ||
<ref name="Frank2012">Frank, Anders. 2012. [Gaming the Game: A Study of the Gamer Mode in Educational Wargaming http://sag.sagepub.com/content/early/2011/07/28/1046878111408796]. </ref> | |||
<ref name="Frank2014">Frank, Anders. 2014. [Gamer mode - Identifying and managing unwanted behaviour in military educational wargaming http://kth.diva-portal.org/smash/get/diva2:768474/FULLTEXT01.pdf].</ref> | |||
</references> | |||
== Acknowledgements == | == Acknowledgements == | ||
- | - | ||
Revision as of 08:38, 14 August 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
link to Anders Frank's PhD thesis.
Note:the concept Gamer Mode was first identified by Anders Frank in 2012<ref name="Frank2012"/> and discussed in more detail in his PhD thesis<ref name="Frank2014"/>.
Gamer mode Identifying and managing unwanted behaviour in military educational wargaming
http://kth.diva-portal.org/smash/get/diva2:768474/FULLTEXT01.pdf
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Narrative Engrossment Value of Effort
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. It is based on Anders Frank's concept with the same name, introduced in 2012<ref name="Frank2012"/> and discussed more thoroughly in his PhD thesis<ref name="Frank2014"/>.
References
<references> <ref name="Frank2012">Frank, Anders. 2012. [Gaming the Game: A Study of the Gamer Mode in Educational Wargaming http://sag.sagepub.com/content/early/2011/07/28/1046878111408796]. </ref> <ref name="Frank2014">Frank, Anders. 2014. [Gamer mode - Identifying and managing unwanted behaviour in military educational wargaming http://kth.diva-portal.org/smash/get/diva2:768474/FULLTEXT01.pdf].</ref> </references>
Acknowledgements
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