Configuration: Difference between revisions

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== Relations ==
== Relations ==
Instantiates: Selectable Sets of Goals, Collection
Instantiates: [[Selectable Sets of Goals]], [[Collection]]
Modulates: Symmetry
Modulates: [[Symmetry]]


Modulated by: Rhythm-Based Actions, Timing, Gain Ownership, Imperfect Information
Modulated by: [[Timing]], [[Gain Ownership]], [[Imperfect Information]]


[[Rhythm-Based Actions]]
[[Combos]]
[[Alignment]]
[[Capture]]
[[Puzzle Solving]]
[[Hovering Closures]]


=== Can Instantiate ===
=== Can Instantiate ===
-
[[Capture]],
[[Hovering Closures]]


=== Can Modulate ===
=== Can Modulate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Alignment]],
[[Combos]],
[[Connection]],  
[[Connection]],  
[[Enclosure]]
[[Enclosure]]
[[Puzzle Solving]],
[[Rhythm-Based Actions]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 20:13, 9 August 2016

The goal of forming a spatial, temporal, or logical arrangement of game elements.

Providing goals which consist of arranging game elements according to some predefine rule are a common use of game elements in games where the game elements can be moved. These goals make players try to form a Configuration of the available game elements.

Examples

Example: The card game Illuminati uses Configuration for control groups, which can be spatially arranged to draw benefit of similarities in alignment and maximize the use of control arrows.

Example: Zendo, an abstract game where the winning condition is to guess a Gonfiguration.

Example: Poker, where winning rounds consists of having the rarest set of a set of predetermined Configurations.

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Selectable Sets of Goals, Collection Modulates: Symmetry

Modulated by: Timing, Gain Ownership, Imperfect Information


Can Instantiate

Capture, Hovering Closures

Can Modulate

-

Can Be Instantiated By

Alignment, Combos, Connection, Enclosure Puzzle Solving, Rhythm-Based Actions

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Configuration that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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