Cycle Deck Engines: Difference between revisions
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m Staffan Björk moved page Cycle Deck Engine to Cycle Deck Engines without leaving a redirect |
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== Consequences == | == Consequences == | ||
Rather obvious, a [[Cycle Deck | Rather obvious, a [[Cycle Deck Engines]] is an example of a [[Gameplay Engines|Gameplay Engine]]. | ||
== Relations == | == Relations == | ||
Revision as of 16:30, 26 July 2016
A game engine built around being able to go through as much of a deck as possible.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
"snurr-lek", Dominion, Spider-man decks in marvel
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Rather obvious, a Cycle Deck Engines is an example of a Gameplay Engine.
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Cards, Deck Building, and Drawing Stacks
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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