Cycle Deck Engines: Difference between revisions

From gdp3
Jump to navigationJump to search
Line 45: Line 45:


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Cards]], [[Combos]] and [[Deck Building]]
[[Cards]], [[Deck Building]], and [[Drawing Stacks]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 16:28, 26 July 2016

A game engine built around being able to go through as much of a deck as possible.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

"snurr-lek", Dominion, Spider-man decks in marvel

Deck Building Combos


Cards Decks

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Rather obvious, a Cycle Deck Engine is an example of a Gameplay Engine.

Relations

Can Instantiate

Gameplay Engines

Can Modulate

-

Can Be Instantiated By

Cards, Deck Building, and Drawing Stacks

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-