Cycle Deck Engines: Difference between revisions

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[[Category:To be Published]]
[[Category:To be Published]]
[[Category:Staffan's current workpage]]
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
''A game engine built around being able to go through as much of a deck as possible.''


This pattern is a still a stub.
This pattern is a still a stub.
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[[Deck Building]]
[[Deck Building]]
[[Combos]]
[[Combos]]
[[Cards]]
[[Decks]]


=== Diegetic Aspects ===
=== Diegetic Aspects ===

Revision as of 16:06, 26 July 2016

A game engine built around being able to go through as much of a deck as possible.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

"snurr-lek", Dominion, Spider-man decks in marvel

Deck Building Combos


Cards Decks

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Rather obvious, a Cycle Deck Engine is an example of a Gameplay Engine.

Relations

Can Instantiate

Gameplay Engines

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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