Outcome Indicators: Difference between revisions

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[[Rewards]]
[[Rewards]]
[[Near Miss Indicators]]
[[Near Miss Indicators]]
Modulates: [[Public Information]]
Modulated by: [[Direct Information]], [[Perfect Information]], [[Game State Overview]]


=== Can Instantiate ===
=== Can Instantiate ===
-
-
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
-
[[Public Information]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Direct Information]],
[[Game State Overviews]],
[[Perfect Information]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 11:29, 7 July 2016

Means of providing players with information about an outcome of an action in addition to the diegetic effect of the action.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Predictable Consequences Uncertainty of Information Rewards Near Miss Indicators

Can Instantiate

-

Can Modulate

Public Information

Can Be Instantiated By

-

Can Be Modulated By

Direct Information, Game State Overviews, Perfect Information

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Closure Points that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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