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== Using the pattern == | == Using the pattern == | ||
=== Can Be Instantiated By === | |||
[[Abstract Player Constructs]], | |||
[[Action Programming]], | |||
[[Bookkeeping Tokens]], | |||
[[Characters]], | |||
[[Complex Gameplay]], | |||
[[Drafting]], | |||
[[Game Element Insertion]], | |||
[[Game Masters]], | |||
[[Gameplay Statistics]], | |||
[[Grinding]], | |||
[[Movement]], | |||
[[No-Use Bonus]], | |||
[[Optional Rules]], | |||
[[Persistent Game Worlds]], | |||
[[Puzzle Solving]], | |||
[[Save Scumming]], | |||
[[Self-Facilitated Games]], | |||
[[Units]], | |||
[[Vehicle Sections]], | |||
[[Zero-Player Games]] | |||
[[AI Players]], | |||
[[Game System Player]], | |||
[[Game Worlds]], or | |||
[[Units]] | |||
in [[Self-Facilitated Games]] | |||
=== Can Be Modulated By === | |||
[[Current Player Tokens]], | |||
[[Entitled Players]], | |||
[[First Player Tokens]], | |||
[[Game Servers]], | |||
[[Score Tracks]] | |||
=== Possible Closure Effects === | |||
- | |||
=== Potentially Conflicting With === | |||
[[Dedicated Game Facilitators]], | |||
[[Freedom of Choice]], | |||
[[Game Masters]], | |||
[[Minimalized Social Weight]], | |||
[[Mules]], | |||
[[Non-Player Help]], | |||
[[Purchasable Game Advantages]], | |||
[[Quick Returns]], | |||
[[Vehicles]] | |||
[[Resource Caps]] when [[Bookkeeping Tokens]] are used | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Revision as of 10:14, 6 July 2016
Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games
AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games
Can Be Modulated By
Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks
Possible Closure Effects
-
Potentially Conflicting With
Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles
Resource Caps when Bookkeeping Tokens are used
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
Can Modulate
-
Can Be Instantiated By
Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games
AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games
Can Be Modulated By
Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks
Possible Closure Effects
-
Potentially Conflicting With
Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles
Resource Caps when Bookkeeping Tokens are used
History
New pattern created in this wiki.
References
-
Acknowledgements
Karl Bergström