Excise: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
No edit summary
Line 20: Line 20:


== Using the pattern ==
== Using the pattern ==
=== Can Be Instantiated By ===
[[Abstract Player Constructs]],
[[Action Programming]],
[[Bookkeeping Tokens]],
[[Characters]],
[[Complex Gameplay]],
[[Drafting]],
[[Game Element Insertion]],
[[Game Masters]],
[[Gameplay Statistics]],
[[Grinding]],
[[Movement]],
[[No-Use Bonus]],
[[Optional Rules]],
[[Persistent Game Worlds]],
[[Puzzle Solving]],
[[Save Scumming]],
[[Self-Facilitated Games]],
[[Units]],
[[Vehicle Sections]],
[[Zero-Player Games]]
[[AI Players]],
[[Game System Player]],
[[Game Worlds]], or
[[Units]] 
in [[Self-Facilitated Games]]
=== Can Be Modulated By ===
[[Current Player Tokens]],
[[Entitled Players]],
[[First Player Tokens]],
[[Game Servers]],
[[Score Tracks]]
=== Possible Closure Effects ===
-
=== Potentially Conflicting With ===
[[Dedicated Game Facilitators]],
[[Freedom of Choice]],
[[Game Masters]],
[[Minimalized Social Weight]],
[[Mules]],
[[Non-Player Help]],
[[Purchasable Game Advantages]],
[[Quick Returns]],
[[Vehicles]]
[[Resource Caps]] when [[Bookkeeping Tokens]] are used


=== Diegetic Aspects ===
=== Diegetic Aspects ===

Revision as of 10:14, 6 July 2016

Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games

AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games

Can Be Modulated By

Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks

Possible Closure Effects

-

Potentially Conflicting With

Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles

Resource Caps when Bookkeeping Tokens are used

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

Can Modulate

-

Can Be Instantiated By

Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games

AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games

Can Be Modulated By

Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks

Possible Closure Effects

-

Potentially Conflicting With

Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles

Resource Caps when Bookkeeping Tokens are used

History

New pattern created in this wiki.

References

-

Acknowledgements

Karl Bergström