Hovering Closures: Difference between revisions

From gdp3
Jump to navigationJump to search
Line 28: Line 28:
== Relations ==
== Relations ==
[[Rhythm-Based Actions]]
[[Rhythm-Based Actions]]
[[Time Limits]]
[[Extended Actions]]
[[Extended Actions]]
[[Tension]]
[[Tension]]
Line 49: Line 48:


Instantiated by: [[Continuous Goals]], [[Symmetry]], [[Configuration]], [[Ultra-Powerful Events]], [[Narrative Structures]], [[Progress Indicators]], [[The Show Must Go On]], [[Betting]]
Instantiated by: [[Continuous Goals]], [[Symmetry]], [[Configuration]], [[Ultra-Powerful Events]], [[Narrative Structures]], [[Progress Indicators]], [[The Show Must Go On]], [[Betting]]
Modulated by: [[Time Limits]]


Potentially conflicting with: [[Surprises]]
Potentially conflicting with: [[Surprises]]
Line 66: Line 63:


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Time Limits]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 11:13, 7 July 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Rhythm-Based Actions Extended Actions Tension FUBAR Enjoyment Combos Turn Taking Levels Alignment Delayed Reciprocity Development Time Delayed Effects Cooldown Quests Predictable Consequences Complex Gameplay

Instantiates: Emotional Engrossment, Anticipation, Uncommitted Alliances

Modulates: Quick Games

Instantiated by: Continuous Goals, Symmetry, Configuration, Ultra-Powerful Events, Narrative Structures, Progress Indicators, The Show Must Go On, Betting

Potentially conflicting with: Surprises

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

Time Limits

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Closure Points that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-