Save Points: Difference between revisions
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== Relations == | == Relations == | ||
Modulated by: | Modulated by: | ||
[[Safe Havens]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Closure Points]] | [[Closure Points]], | ||
[[Extra Chances]] | |||
=== Can Modulate === | === Can Modulate === | ||
- | [[Check Points]], | ||
[[Collections]], | |||
[[Levels]], | |||
[[Permadeath]], | |||
[[Save-Load Cycles]], | |||
[[Traverse]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
| Line 58: | Line 51: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Goal Hierarchies]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
| Line 64: | Line 57: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[Scores]], | |||
[[Temporal Consistency]] | |||
== History == | == History == | ||
Revision as of 10:39, 27 October 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulated by: Safe Havens
Can Instantiate
Can Modulate
Check Points, Collections, Levels, Permadeath, Save-Load Cycles, Traverse
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Save Points that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
-