Save Points: Difference between revisions
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[[Category:Mechanical Patterns]] | |||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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[[Category:To be Published]] | [[Category:To be Published]] | ||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
''The one-sentence "definition" that should be in italics.'' | ''The one-sentence "definition" that should be in italics.'' | ||
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[[Traverse]] | [[Traverse]] | ||
[[Scores]] | [[Scores]] | ||
--- old --- | |||
instantiates: | |||
[[Closure Points]] | |||
modulates: | |||
[[Collections]], [[Levels]], | |||
Modulated by: | |||
[[Goal Hierarchies]], [[Safe Havens]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 15:40, 26 October 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Save-Load Cycles Difficulty Levels Assassin's Creed series Levels Extra Chances Temporal Consistency Movement Permadeath Traverse Scores
--- old --- instantiates: Closure Points
modulates: Collections, Levels,
Modulated by: Goal Hierarchies, Safe Havens
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Save Points that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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