Save Points: Difference between revisions

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== Relations ==
== Relations ==
[[Load-Save Cycles]]
[[Load-Save Cycles]]
[[Difficulty Levels]]
[[Assassin's Creed series]]
[[Levels]]
[[Extra Chances]]
[[Temporal Consistency]]
[[Movement]]
[[Permadeath]]
[[Traverse]]
[[Scores]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 15:34, 26 October 2015

[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs examples]]
[[Category:Needs references]]
[[Category:Stub]]
[[Category:To be Published]]
[[Category:Staffan's current workpage]]

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Load-Save Cycles Difficulty Levels Assassin's Creed series Levels Extra Chances Temporal Consistency Movement Permadeath Traverse Scores

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Save Points that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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