Save Points: Difference between revisions
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== Relations == | == Relations == | ||
[[Load-Save Cycles]] | [[Load-Save Cycles]] | ||
[[Difficulty Levels]] | |||
[[Assassin's Creed series]] | |||
[[Levels]] | |||
[[Extra Chances]] | |||
[[Temporal Consistency]] | |||
[[Movement]] | |||
[[Permadeath]] | |||
[[Traverse]] | |||
[[Scores]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 15:34, 26 October 2015
[[Category:Patterns]] [[Category:Needs work]] [[Category:Needs revision]] [[Category:Needs examples]] [[Category:Needs references]] [[Category:Stub]] [[Category:To be Published]] [[Category:Staffan's current workpage]]
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Load-Save Cycles Difficulty Levels Assassin's Creed series Levels Extra Chances Temporal Consistency Movement Permadeath Traverse Scores
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Save Points that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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