Resource Sources: Difference between revisions

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== Using the pattern ==
== Using the pattern ==


=== Diegetic Aspects ===
Examples of [[Resource Sources]] include [[Pick-Ups]], [[Resource Locations]], and other players when [[Trading]] with them is possible. [[Loot]] provided from [[Enemies]], [[Inhabitants]], or [[Non-Player Characters]] are also typical [[Resource Sources]].


=== Interface Aspects ===
== Consequences ==
=== Can Modulate ===
[[Resources]]


=== Narration Aspects ===
== Consequences ==


== Relations ==
== Relations ==

Revision as of 11:01, 21 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Examples of Resource Sources include Pick-Ups, Resource Locations, and other players when Trading with them is possible. Loot provided from Enemies, Inhabitants, or Non-Player Characters are also typical Resource Sources.

Consequences

Can Modulate

Resources


Relations

Can Instantiate

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Can Modulate

Resources

Can Be Instantiated By

Pick-Ups, Resource Locations, Trading

Loot together with Enemies, Inhabitants, or Non-Player Characters

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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