Secret Resources: Difference between revisions
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Instantiated by: [[Hands]], [[Imperfect Information]], | Instantiated by: [[Hands]], [[Imperfect Information]], | ||
=== Can Instantiate === | |||
[[Easter Eggs]] | [[Easter Eggs]] | ||
=== Can Modulate === | === Can Modulate === | ||
[[Game Worlds]], | |||
[[Reconnaissance]], | |||
[[Resources]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Uncertainty of Information]] | |||
[[Resources]] together with [[Fog of War]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 08:54, 7 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Exploration, Gain Information, Limited Planning Ability, Asymmetric Information
Instantiated by: Hands, Imperfect Information,
Can Instantiate
Can Modulate
Game Worlds, Reconnaissance, Resources
Can Be Instantiated By
Resources together with Fog of War
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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