Non-Localized Resources: Difference between revisions

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[[Category:To be Published]]
[[Category:To be Published]]
[[Category:Staffan's current workpage]]
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
''Resources in games that at least partly do not have physical locations.''


This pattern is a still a stub.
Resources are a common component in many games. Those that are [[Non-Localized Resources]]


=== Examples ===
=== Examples ===


==== Anti-Examples ====
The lives players have in [[Pac-Man]] and [[Asteroids]]
optional


== Using the pattern ==
== Using the pattern ==

Revision as of 18:19, 5 September 2015

Resources in games that at least partly do not have physical locations.

Resources are a common component in many games. Those that are Non-Localized Resources

Examples

The lives players have in Pac-Man and Asteroids

Using the pattern

Non-Localized Resources exists in two variants, strong or weak. In the strong variant, all instances of the Resources are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.

Typical examples of Resources that are candidates to be used as Non-Localized Resources include Ammunition, Health, Lives, Money, and Scores.

Can Modulate

Inventories

Can Be Modulated By

Pick-Ups

Consequences

As its name indicates, Non-Localized Resources are Resources.

Relations

Can Instantiate

Resources

Can Modulate

Inventories

Can Be Instantiated By

Ammunition, Health, Lives, Money, Scores

Can Be Modulated By

Pick-Ups

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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