Individual Penalties: Difference between revisions

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== Relations ==
== Relations ==
Modulates:
Modulated by:
[[Player-Decided Distributions]]
=== Can Instantiate ===
=== Can Instantiate ===
[[Social Dilemmas]]
[[Social Dilemmas]]
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Player-Decided Distributions]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 06:55, 27 August 2015

Penalties given in games that only directly apply to one of the players.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Social Dilemmas

Can Modulate

Alliances, Mutual Goals, Penalties, Risk/Reward, Single-Player Games, Teams

Can Be Instantiated By

Downtime, Player Elimination

Can Be Modulated By

Player-Decided Distributions

Possible Closure Effects

-

Potentially Conflicting With

Shared Penalties

History

An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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