Individual Penalties: Difference between revisions

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== Relations ==
== Relations ==


Modulates: [[Teams]], [[Risk/Reward]], [[Alliances]]
Modulates:  
[[Risk/Reward]],  


Instantiated by: [[Player Elimination]]
Instantiated by: [[Player Elimination]]
Line 39: Line 40:


=== Can Modulate ===
=== Can Modulate ===
[[Alliances]],
[[Mutual Goals]],  
[[Mutual Goals]],  
[[Penalties]],
[[Single-Player Games]],  
[[Single-Player Games]],  
[[Penalties]]
[[Teams]]  


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===

Revision as of 06:48, 27 August 2015

Penalties given in games that only directly apply to one of the players.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Modulates: Risk/Reward,

Instantiated by: Player Elimination

Modulated by: Player-Decided Distributions


Can Instantiate

Social Dilemmas

Can Modulate

Alliances, Mutual Goals, Penalties, Single-Player Games, Teams

Can Be Instantiated By

Downtime

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Shared Penalties

History

An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-