Individual Penalties: Difference between revisions
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| Line 34: | Line 34: | ||
Modulated by: [[Player-Decided Distributions]] | Modulated by: [[Player-Decided Distributions]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Social Dilemmas]] | |||
=== Can Modulate === | === Can Modulate === | ||
[[Mutual Goals]], | |||
[[Single-Player Games]], | |||
[[Penalties]] | [[Penalties]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Downtime]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
| Line 59: | Line 53: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[Shared Penalties]] | |||
== History == | == History == | ||
Revision as of 06:45, 27 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Teams, Risk/Reward, Alliances
Instantiated by: Player Elimination
Modulated by: Player-Decided Distributions
Can Instantiate
Can Modulate
Mutual Goals, Single-Player Games, Penalties
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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