Individual Penalties: Difference between revisions
From gdp3
Jump to navigationJump to search
| Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
Modulates: [[Teams]], Risk/Reward]], [[Alliances]] | Modulates: [[Teams]], [[Risk/Reward]], [[Alliances]] | ||
Instantiated by: [[Player Elimination]] | Instantiated by: [[Player Elimination]] | ||
Revision as of 06:42, 27 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Teams, Risk/Reward, Alliances
Instantiated by: Player Elimination
Modulated by: Player-Decided Distributions
Social Dilemmas Single-Player Games Predictable Consequences Player Killing Downtime Mutual Goals Shared Penalties
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
-