Setback Penalties: Difference between revisions
From gdp3
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== Consequences == | == Consequences == | ||
[[Energy Penalties]] | |||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Modulate === | === Can Modulate === | ||
[[Character levels]], | |||
[[Levels]], | |||
[[Movement]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Revision as of 06:49, 25 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Character levels, Levels, Movement
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki. However it is based on the concept "Setback punishment" introduced by Juul<ref name="juul"/>.
References
<references> <ref name="juul">Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.</ref> </references>
Acknowledgements
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