Life Penalties: Difference between revisions
From gdp3
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[[Lives]] | [[Lives]] | ||
[[ | [[Death Consequences]] | ||
=== Can Instantiate === | |||
[[Game Termination Penalties]], | |||
[[Penalties]], | |||
[[Spawning]] | [[Spawning]] | ||
==== with ... ==== | ==== with ... ==== | ||
Revision as of 13:31, 21 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
check for more
Can Instantiate
Game Termination Penalties, Penalties, Spawning
with ...
Can Modulate
Character Levels, Experience Points, Money
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul<ref name="juul"/>.
References
<references> <ref name="juul">Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.</ref> </references>
Acknowledgements
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