Energy Penalties: Difference between revisions

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== Relations ==
== Relations ==
Energy punishment, Juul, 2009, p.238
=== Can Instantiate ===
=== Can Instantiate ===
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== History ==
== History ==
New pattern created in this wiki.
New pattern created in this wiki. However it is based on the concept "Game termination punishment" introduced by Juul<ref name="juul"/>.  


== References ==
== References ==
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<references>
<ref name="juul">Juul, J. (2009). ''Fear of Failing? The Many Meanings of Difficulty in Video Games''. In Perron, B. & Wolf, M.J.P. (eds.): ''The Video Game Theory Reader 2'', 2009.</ref>
</references>


== Acknowledgements ==
== Acknowledgements ==
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Revision as of 12:52, 20 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki. However it is based on the concept "Game termination punishment" introduced by Juul<ref name="juul"/>.

References

<references> <ref name="juul">Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.</ref> </references>

Acknowledgements

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