Individual Rewards: Difference between revisions
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== Relations == | == Relations == | ||
=== Can Instantiate === | |||
[[Rewards]], | |||
[[Social Dilemmas]] | |||
==== with [[Collaborative Actions]] ==== | |||
[[Delayed Reciprocity]] | |||
[[ | ==== with [[Races]] and [[Teams]] ==== | ||
[[ | |||
[[Internal Rivalry]] | [[Internal Rivalry]] | ||
=== Can Modulate === | === Can Modulate === | ||
- | [[Collaborative Actions]], | ||
[[Competition]], | |||
[[Conflicts]], | |||
[[Cooperation]], | |||
[[Mutual Goals]], | |||
[[Single-Player Games]], | |||
[[Social Statuses]], | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Altruistic Actions]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[Shared Rewards]] | |||
== History == | == History == | ||
Revision as of 10:55, 8 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Collaborative Actions, Competition, Conflicts, Cooperation, Mutual Goals, Single-Player Games, Social Statuses,
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Individual Rewards that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
-