Shared Penalties: Difference between revisions
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Modulates: [[Individual Penalties]], [[Collaborative Actions]], [[Alliances]], [[Teams]], [[Social Organizations]], | Modulates: [[Individual Penalties]], [[Collaborative Actions]], [[Alliances]], [[Teams]], [[Social Organizations]], | ||
Instantiated by: [[Tied Results | Instantiated by: [[Tied Results]] | ||
Modulated by: [[Player-Decided Distributions]], [[Player Elimination]] | Modulated by: [[Player-Decided Distributions]], [[Player Elimination]] | ||
Revision as of 12:02, 7 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Penalties,
Modulates: Individual Penalties, Collaborative Actions, Alliances, Teams, Social Organizations,
Instantiated by: Tied Results
Modulated by: Player-Decided Distributions, Player Elimination
Potentially conflicting with: Individual Penalties, Illusion of Influence
Exaggerated Perception of Influence Social Dilemmas Factions Altruistic Actions Collaborative Actions Social Roles Tiebreakers Tied Results Team Elimination Mutual Goals
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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