Shared Rewards: Difference between revisions

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== Relations ==
== Relations ==
[[Left 4 Dead series]]
[[Cooperation]]
[[Social Dilemmas]]
[[Factions]]
[[Altruistic Actions]]
[[Delayed Reciprocity]]
[[Collaborative Actions]]
[[Balancing Effects]]
[[Social Roles]]
[[Excluding Goals]]
[[Tiebreakers]]
[[Tied Results]]
[[Mutual Goals]]
Instantiates: Cooperation, Balancing Effects, Rewards, Mutual Goals, Delayed Reciprocity, Uncommitted Alliances
Modulates: Collaborative Actions, Competition, Alliances, Team Play, Social Interaction, Individual Rewards, Race, Social Organizations, Ownership
Instantiated by: Tied Results, Mutual Goals
Modulated by: Shared Resources, Negotiation, Player-Decided Distribution of Rewards & Penalties
Potentially conflicting with: Conflict, Excluding Goals, Individual Rewards, Tiebreakers


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 20:24, 6 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Left 4 Dead series Cooperation Social Dilemmas Factions Altruistic Actions Delayed Reciprocity Collaborative Actions Balancing Effects Social Roles Excluding Goals Tiebreakers Tied Results Mutual Goals

Instantiates: Cooperation, Balancing Effects, Rewards, Mutual Goals, Delayed Reciprocity, Uncommitted Alliances

Modulates: Collaborative Actions, Competition, Alliances, Team Play, Social Interaction, Individual Rewards, Race, Social Organizations, Ownership

Instantiated by: Tied Results, Mutual Goals

Modulated by: Shared Resources, Negotiation, Player-Decided Distribution of Rewards & Penalties

Potentially conflicting with: Conflict, Excluding Goals, Individual Rewards, Tiebreakers

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Shared Rewards that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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