Shared Rewards: Difference between revisions
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== Relations == | == Relations == | ||
[[Left 4 Dead series]] | |||
[[Cooperation]] | |||
[[Social Dilemmas]] | |||
[[Factions]] | |||
[[Altruistic Actions]] | |||
[[Delayed Reciprocity]] | |||
[[Collaborative Actions]] | |||
[[Balancing Effects]] | |||
[[Social Roles]] | |||
[[Excluding Goals]] | |||
[[Tiebreakers]] | |||
[[Tied Results]] | |||
[[Mutual Goals]] | |||
Instantiates: Cooperation, Balancing Effects, Rewards, Mutual Goals, Delayed Reciprocity, Uncommitted Alliances | |||
Modulates: Collaborative Actions, Competition, Alliances, Team Play, Social Interaction, Individual Rewards, Race, Social Organizations, Ownership | |||
Instantiated by: Tied Results, Mutual Goals | |||
Modulated by: Shared Resources, Negotiation, Player-Decided Distribution of Rewards & Penalties | |||
Potentially conflicting with: Conflict, Excluding Goals, Individual Rewards, Tiebreakers | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 20:24, 6 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Left 4 Dead series Cooperation Social Dilemmas Factions Altruistic Actions Delayed Reciprocity Collaborative Actions Balancing Effects Social Roles Excluding Goals Tiebreakers Tied Results Mutual Goals
Instantiates: Cooperation, Balancing Effects, Rewards, Mutual Goals, Delayed Reciprocity, Uncommitted Alliances
Modulates: Collaborative Actions, Competition, Alliances, Team Play, Social Interaction, Individual Rewards, Race, Social Organizations, Ownership
Instantiated by: Tied Results, Mutual Goals
Modulated by: Shared Resources, Negotiation, Player-Decided Distribution of Rewards & Penalties
Potentially conflicting with: Conflict, Excluding Goals, Individual Rewards, Tiebreakers
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Shared Rewards that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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