Shared Resources: Difference between revisions

From gdp3
Jump to navigationJump to search
 
No edit summary
Line 29: Line 29:


== Relations ==
== Relations ==
Instantiates: Social Interaction, Exploration, Negotiation, Competition, Race, Symmetric Resource Distribution
Modulates: Ownership, Penalties, Social Interaction, Social Organizations, Alliances, [[Shared Penalties]], [[Shared Rewards]]
Modulated by: Strategic Knowledge
[[Time Limits]]
[[Cooperation]]
[[Tension]]
[[Extra Chances]]
[[Social Dilemmas]]
[[Lives]]
[[Social Roles]]
[[Resources]]
[[Bag Building]]
[[Teams]]
[[Mutual Goals]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 20:26, 6 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Social Interaction, Exploration, Negotiation, Competition, Race, Symmetric Resource Distribution

Modulates: Ownership, Penalties, Social Interaction, Social Organizations, Alliances, Shared Penalties, Shared Rewards

Modulated by: Strategic Knowledge

Time Limits Cooperation Tension Extra Chances Social Dilemmas Lives Social Roles Resources Bag Building Teams Mutual Goals

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Shared Resources that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-