Shared Penalties: Difference between revisions
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== Relations == | == Relations == | ||
Instantiates: Penalties, Social Dilemmas, Mutual Goals | |||
Modulates: Individual Penalties, Collaborative Actions, Alliances, Team Play, Social Organizations, Mutual Goals | |||
Instantiated by: Tied Results, Team Elimination | |||
Modulated by: Shared Resources, Player-Decided Distribution of Rewards & Penalties, Player Elimination | |||
Potentially conflicting with: Individual Penalties, Tiebreakers, Illusion of Influence | |||
[[Exaggerated Perception of Influence]] | |||
[[Social Dilemmas]] | |||
[[Factions]] | |||
[[Altruistic Actions]] | |||
[[Collaborative Actions]] | |||
[[Social Roles]] | |||
[[Tiebreakers]] | |||
[[Tied Results]] | |||
[[Team Elimination]] | |||
[[Mutual Goals]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
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Revision as of 20:24, 6 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Penalties, Social Dilemmas, Mutual Goals
Modulates: Individual Penalties, Collaborative Actions, Alliances, Team Play, Social Organizations, Mutual Goals
Instantiated by: Tied Results, Team Elimination
Modulated by: Shared Resources, Player-Decided Distribution of Rewards & Penalties, Player Elimination
Potentially conflicting with: Individual Penalties, Tiebreakers, Illusion of Influence
Exaggerated Perception of Influence Social Dilemmas Factions Altruistic Actions Collaborative Actions Social Roles Tiebreakers Tied Results Team Elimination Mutual Goals
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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