Save-Load Cycles: Difference between revisions
| Line 38: | Line 38: | ||
Potentially conflicting with: [[Surprises]], [[Leaps of Faith]], [[Penalties]] | Potentially conflicting with: [[Surprises]], [[Leaps of Faith]], [[Penalties]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Downtime]], | |||
[[Extra Chances]], | [[Extra Chances]], | ||
[[Freedom of Choice]], | [[Freedom of Choice]], | ||
[[Fudged Results]], | [[Fudged Results]], | ||
[[Game Time Manipulation]], | |||
[[Game Pauses]], | |||
[[Interruptibility]], | |||
[[Negotiable Play Sessions]], | |||
[[Replayability]], | [[Replayability]], | ||
[[Stimulated Planning]] | [[Stimulated Planning]] | ||
| Line 73: | Line 67: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[Death Consequences]], | |||
[[Difficulty Levels]], | [[Difficulty Levels]], | ||
[[Irreversible Events]], | [[Irreversible Events]], | ||
[[Permadeath]], | [[Permadeath]], | ||
[[Multiplayer Games]], | [[Multiplayer Games]], | ||
[[Scores]], | |||
[[Tension]], | [[Tension]], | ||
[[Time Limited Game Instances]] | [[Time Limited Game Instances]] | ||
Revision as of 14:32, 4 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
add NPC party spoof from Baldur's gate expansion Throne of Bhaal
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Trans-Game Information, Smooth Learning Curves, Extra-Game Actions, Reversibility
Modulates: Direct Information, Near Miss Indicators
Potentially conflicting with: Surprises, Leaps of Faith, Penalties
Can Instantiate
Downtime, Extra Chances, Freedom of Choice, Fudged Results, Game Time Manipulation, Game Pauses, Interruptibility, Negotiable Play Sessions, Replayability, Stimulated Planning
with Single-Player Games
Can Modulate
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Death Consequences, Difficulty Levels, Irreversible Events, Permadeath, Multiplayer Games, Scores, Tension, Time Limited Game Instances
History
An updated version of the pattern Save-Load Cycles that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
-