Further Player Improvement Potential: Difference between revisions

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== Relations ==
== Relations ==
[[Replayability]]
---
[[Difficulty Levels]]
[[Difficulty Levels]]
[[PvP]]
[[PvP]]
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[[Exaggerated Perception of Influence]]
[[Exaggerated Perception of Influence]]
[[Trial by Error Solutions]]
[[Luck]]
[[Puzzle Solving]]
[[Randomness]]
[[No Direct Player Influence]]


=== Can Instantiate ===
=== Can Instantiate ===
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=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
[[Challenging Gameplay]]
[[Challenging Gameplay]],
[[Luck]],
[[No Direct Player Influence]],
[[Puzzle Solving]],
[[Randomness]],
[[Trial by Error Solutions]]


== History ==
== History ==

Revision as of 18:45, 3 August 2015

That players have the possibility to increase their skills in handling the gameplay.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Replayability

--- Difficulty Levels PvP Performance Uncertainty Solution Uncertainty

Exaggerated Perception of Influence

Can Instantiate

Gameplay Mastery, Value of Effort

Team Development in games with Teams

Replayability

Can Modulate

-

Can Be Instantiated By

Ever Increasing Difficulty

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Challenging Gameplay, Luck, No Direct Player Influence, Puzzle Solving, Randomness, Trial by Error Solutions

History

New pattern created in this wiki.

References