Further Player Improvement Potential: Difference between revisions

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== Relations ==
== Relations ==
 
[[Difficulty Levels]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 09:46, 3 August 2015

That players have the possibility to increase their skills in handling the gameplay.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Difficulty Levels

Can Instantiate

Gameplay Mastery, Value of Effort

Team Development in games with Teams

Replayability

Can Modulate

-

Can Be Instantiated By

Ever Increasing Difficulty

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Challenging Gameplay

History

New pattern created in this wiki.

References