Transport Routes: Difference between revisions
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== Using the pattern == | == Using the pattern == | ||
As a pattern relating to connecting locations together, it has relations to many such patterns relating to connections. | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Relations == | == Relations == | ||
[[One-Way Travel]] | [[One-Way Travel]] | ||
[[Backtracking Levels]] | [[Backtracking Levels]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Lull Periods]] | [[Lull Periods]], | ||
[[Traverse]] | |||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Cut Scenes]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[Quick Travel]] | |||
== History == | == History == | ||
Revision as of 06:25, 3 August 2015
A route in a game world that players need to traverse to get to certain locations.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
As a pattern relating to connecting locations together, it has relations to many such patterns relating to connections.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
One-Way Travel Backtracking Levels Big Dumb Objects Conditional Passageways Choke Points Environmental Storytelling
Illusion of Open Space Inaccessible Areas
Quick Returns Vehicle Sections
Can Instantiate
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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