Transport Routes: Difference between revisions
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Created page with "Category:Level Design Patterns Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Catego..." |
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[[Cut Scenes]] | [[Cut Scenes]] | ||
[[One-Way Travel]] | [[One-Way Travel]] | ||
Backtracking Levels | [[Backtracking Levels]] | ||
Big Dumb Objects | [[Big Dumb Objects]] | ||
Conditional Passageways | [[Conditional Passageways]] | ||
[[Choke points]] | |||
Environmental Storytelling | [[Environmental Storytelling]] | ||
[[Game World Navigation]] | [[Game World Navigation]] | ||
Revision as of 06:22, 3 August 2015
A route in a game world that players need to traverse to get to certain locations.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Traverse Cut Scenes One-Way Travel Backtracking Levels Big Dumb Objects Conditional Passageways Choke points Environmental Storytelling
Illusion of Open Space Inaccessible Areas
Quick Returns Vehicle Sections
Can Instantiate
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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