Team Development: Difference between revisions
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=== Can Instantiate === | === Can Instantiate === | ||
[[Player Balance]] in games with [[PvP]] | |||
[[Team Balance]] in games with [[TvT]] | [[Team Balance]] in games with [[TvT]] | ||
Revision as of 18:55, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Player Balance in games with PvP
Team Balance in games with TvT
with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
An updated version of the pattern Team Development that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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