Team Elimination: Difference between revisions
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| Line 29: | Line 29: | ||
== Relations == | == Relations == | ||
[[Spawning]] | [[Spawning]] | ||
Instantiates: [[Shared Penalties]] | Instantiates: [[Shared Penalties]] | ||
Instantiated by: [[Collection]], [[Player Killing]] | Instantiated by: [[Collection]], [[Player Killing]] | ||
| Line 43: | Line 39: | ||
=== Can Instantiate === | === Can Instantiate === | ||
- | - | ||
=== Can Modulate === | === Can Modulate === | ||
[[Multiplayer Games]], | |||
[[Teams]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Player Elimination]] in games with [[Teams]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 10:13, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Shared Penalties
Instantiated by: Collection, Player Killing
Modulated by: Mutual Goals
Can Instantiate
-
Can Modulate
Can Be Instantiated By
Player Elimination in games with Teams
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
-
History
An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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