Team Elimination: Difference between revisions

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== Relations ==
== Relations ==


[[Multiplayer Games]]
[[Player Elimination]]
[[Spawning]]
[[Spawning]]


Instantiates: [[Shared Penalties]]
Instantiates: [[Shared Penalties]]
Modulates: [[Teams]]


Instantiated by: [[Collection]], [[Player Killing]]
Instantiated by: [[Collection]], [[Player Killing]]
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=== Can Instantiate ===
=== Can Instantiate ===
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-
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
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[[Multiplayer Games]],
[[Teams]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
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[[Player Elimination]] in games with [[Teams]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 10:13, 31 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Spawning

Instantiates: Shared Penalties

Instantiated by: Collection, Player Killing

Modulated by: Mutual Goals

Can Instantiate

-

Can Modulate

Multiplayer Games, Teams

Can Be Instantiated By

Player Elimination in games with Teams

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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