Team Balance: Difference between revisions
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== Relations == | == Relations == | ||
[[Drop-In/Drop-Out]] | |||
[[Left 4 Dead series]] | |||
[[Time Limits]] | |||
[[Dynamic Difficulty Adjustment]] | |||
[[AI Players]] | |||
[[Freedom of Choice]] | |||
[[Multiplayer Games]] | |||
[[Late Arriving Players]] | |||
[[Self-Facilitated Games]] | |||
[[Handicap Systems]] | |||
[[Evolving Rule Sets]] | |||
[[Invites]] | |||
[[Balancing Effects]] | |||
[[Galleries]] | |||
[[New Abilities]] | |||
[[Player Killing]] | |||
[[Death Consequences]] | |||
[[Damage]] | |||
[[Health]] | |||
[[Invulnerabilities]] | |||
[[Teams]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 13:55, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Drop-In/Drop-Out Left 4 Dead series Time Limits Dynamic Difficulty Adjustment AI Players Freedom of Choice Multiplayer Games Late Arriving Players Self-Facilitated Games Handicap Systems Evolving Rule Sets Invites Balancing Effects Galleries New Abilities Player Killing Death Consequences Damage Health Invulnerabilities Teams
Can Instantiate
-
Can Modulate
Can Be Instantiated By
Multiplayer Games with TvT and either Balancing Effects or Dynamic Difficulty Adjustment
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Team Balance that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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