Team Balance: Difference between revisions
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Multiplayer Games]] with [[TvT]] and either [[Balancing Effects]] or [[Dynamic Difficulty Adjustment]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 08:16, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
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Can Modulate
Can Be Instantiated By
Multiplayer Games with TvT and either Balancing Effects or Dynamic Difficulty Adjustment
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Team Balance that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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