Team Balance: Difference between revisions

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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Multiplayer Games]] with [[TvT]] and either [[Balancing Effects]] or [[Dynamic Difficulty Adjustment]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 08:16, 31 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

Can Modulate

TvT

Can Be Instantiated By

Multiplayer Games with TvT and either Balancing Effects or Dynamic Difficulty Adjustment

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Team Balance that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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