Lull Periods: Difference between revisions
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Created page with "Category:Gameplay Arc Patterns Category:Dynamic Patterns Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Catego..." |
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[[Tactical Planning]] | |||
[[Inventories]] | |||
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=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 08:37, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Left 4 Dead series, horror games, Europa Universalis series,
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Pottering?, Downtime Strategic Planning Exploitation Gameplay Engines Tactical Planning Inventories Team Strategy Identification
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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