Team Elimination: Difference between revisions
From gdp3
Jump to navigationJump to search
Created page with "Category:Mechanical Patterns Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category..." |
|||
| Line 50: | Line 50: | ||
== History == | == History == | ||
An updated version of the pattern '' | An updated version of the pattern ''Team Elimination'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>. | ||
== References == | == References == | ||
Revision as of 06:00, 30 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
-